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                                                          ArTiWoRkS PRESENT:

                                                               UUMU/CKL
                                                         Moscow CHKALOVSKOYE
                                               ( Chkalovskyi , Chkalovsky , Chkalovskiy )

                                                - in FS9 Z25Y , but in real UUMU ( CKL ).


                                                    Airport with surrounding areas.

                                                  for Microsoft Flight Simulator 2004
                                                  DON'T USE THIS VERSION WITH FSX !!!


                                                           by Artur Cajdler
                                                    Wroclaw - Poland - November 2007



                                   WITH RECOMMENDATION OF EXISTING FILES MADE BY OTHER FS DEVELOPERS
                                   WHICH ALLOW YOU TO EXPERIENCE FULL AI TRAFFIC LIKE ON BUSY AIRPORTS...


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 UUMU is huge military transport base. You can meet here 
 many aircrafts of Atlant-Soyuz Airlines, MCHS State Unitary Air Enterprise, 
 Russian Federation Air Force, 223rd Flight Unit State Airline (Chkalovsk-Avia), 224th Flight Unit,
 as well as Yuri Gagarin Cosmonaut Training Center.

 TO MEET THOSE AIRCRAFTS READ MY AI-RECOMMENDATION (unless You just have this traffic)


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 THIS IS NOT VERY DETAILED SCENERY.
 This add-on not pretend to be a correct copy of real airport*,
 nor really good prepared virtual scenery like those with accurate textures for buildings, aprons, vehicles etc.
 It's just a little more detailed AFCAD2 file**, some major objects utilizing default textures***,
 little fictious (but who know!) locations of visual navid objects****,
 enchanced area not only around an airport, modificated landclass...


   ***All that I know about VISUAL OBJECTS is taken from "Google Earth", "Flash Earth -> Yahoo! Maps" (satelite photos), 
      "Airliners.net", "MyAviation.net" and from other locations find using "Google search" (mainly aircraft photos, sometimes see fragments of buildings)
      and from "Avsim.ru" (first scene from film uploaded there).
      I've never been in Chkalovskoe and never seen any good photos of Chkalovskoe objects except those find in internet - as above.
      In this situation I was trying to do my best, but it's obvious that aerodrome objects in real might look different.
      This can be also caused by CHOOSE TO USE IN THIS VERSION ONLY FS9 DEFAULT TEXTURES.
      BUT UNTILL I WILL NOT HAVE PROPER VISUAL INFORMATION ON BUILDINGS, HANGARS, APRONS AND NAVIDS - I THINK THAT IT IS HONEST SOLUTION.

  ****sorry, no needed information or base knowledge


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 credits

 THIS SCENERY IS CREATE USING FOLLOWING FREWARE PROGRAMS:

    - AFCAD2     AFCAD Version 2.21   by   Lee Swordy
    - EOD        Easy Object Designer 2.2.85   by   Matthias Brckner
    - FSSC       Flight Simulator Scenery Creator Version 1.5.11   by   Derek Leung
    - Ground2k   Ground2K4 V5.1   by   Christian Fumey
    - Rwy12      Rwy12 ObjectPlacer v1.2   by Israel Roth and Seev Kahn
    - JABBgl     JABBgl - BGL Elevation Editor version 1.02   by   Jacky Brouze
    - CreatSign  creatsign_n   by   Vladimr Svoboda (Cesmina)
    - bglcomp    FS2004 BGLComp SDK   by   Microsoft Corporation...
    - TTools     Traffic Tools Version 2.02   by   Lee Swordy

 AND:
    - FSUIPC     FSUIPC.dll module Version 3.75   by  Peter Dowson

    ...


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 copyright

 Copyright  November 2007 Artur Cajdler. All rights reserved.
 
 THIS SCENERY FILES ARE RELEASED AS FREWARE ONLY FOR MICROSOFT FLIGHT SIMULATOR 2004 LEGAL COPY USERS. 
 AUTHOR STILL RETAINS ALL RIGHTS ON THIS SCENERY FILES. THIS SCENERY FILES MAY BE UPLOAD ON ANY SITE ONLY BY AUTHOR.
 YOU CAN USE THIS SCENERY FILES FREE OF CHARGE. YOU CAN NOT SOLD THIS SCENERY FILES OR ANY PART OF IT. 
 YOU CAN NOT TAKE ANY CHARGE FOR IT IN ANY CASE, INCLUDING THE COST OF PRODUCTION OR ANY OTHER COSTS.
 YOU CAN NOT REDISTRIBUTED THIS SCENERY FILES OR ANY PART OF IT ON ANY MEDIUM IN ANY WAY BY ANY MEANS. 
 YOU CAN NOT SELL IT ANYWHERE, UPLOAD ON ANY SITE AND MODIFIED WITHOUT THE AUTHOR'S WRITTEN PERMISSION.

 THIS SCENERY FILES ARE PROVIDED 'AS-IS'.

 Remember that You can use this scenery only at Your own risk.

 I AM NOT RESPONSIBLE IN ANY WAY WITH ANY PROBLEMS OR DAMAGES 
 OCCURING ON YOUR OPERATING SYSTEM AND COMPUTER DURING USING OR MISUSING THIS SCENERY FILES.



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 Installation:

 1.Copy to Your "Addon Scenery" folder 
   both "artcaUUMU-1" and "artcaUUMU-2" folders
       (if You don't know how should looks correct path:
       YOUR Program Files\Microsoft Games\Flight Simulator 9\Addon Scenery\artcaUUMU-1
       YOUR Program Files\Microsoft Games\Flight Simulator 9\Addon Scenery\artcaUUMU-2
       or just:
       YOUR ROOT Flight Simulator 9 FOLDER\Addon Scenery\artcaUUMU-1
       YOUR ROOT Flight Simulator 9 FOLDER\Addon Scenery\artcaUUMU-2 )

 2.Copy (not cut!!!) from Main FS9 Texture folder
       ( YOUR Program Files\Microsoft Games\Flight Simulator 9\Texture\ )
   to "artcaUUMU-1" texture folder
       ( YOUR Program Files\Microsoft Games\Flight Simulator 9\Addon Scenery\artcaUUMU-1\texture\ )
   these two bitmaps:
     "treeshw.bmp" 
     "treeswi.bmp"

 3.Rename "treeshw.bmp" to "treesSU_WI.bmp"
   and "treeswi.bmp" to "treesSU_FA.bmp".

 4.Now copy again "treeswi.bmp" from Main FS9 Texture folder  
   to "artcaUUMU-1" texture folder 
   and rename to "treesSU_SP.bmp"

   Now You can remove .EXAMPLE files from "artcaUUMU-1" texture folder

  (after operations 2.-4. You should have folowing textures in "artcaUUMU-1" texture folder:
     "treesSU_WI.bmp" {former "treeshw.bmp"}
     "treesSU_FA.bmp" {former "treeswi.bmp"}
     "treesSU_SP.bmp" {former "treeswi.bmp"}
  Alternative place to put these three files instead of "artcaUUMU-1" texture folder
  is Main FS9 Texture folder)

 5.If You have these three new textures You can copy file "artcaUUMU_treA.bgl"
   to 'artcaUUMU-1' scenery folder
       ( YOUR Program Files\Microsoft Games\Flight Simulator 9\Addon Scenery\artcaUUMU-1\scenery\ )*****

 6.Then start FS9, go to SETTINGS, choose SCENERY LIBRARY and ADD both two AREAs:
      artcaUUMU-1
      artcaUUMU-2
   ("artcaUUMU-1" should have higher priority, for example "artcaUUMU-1" priority '1' and "artcaUUMU-2" priority '2')

 7.To see new Chkalovskoe Scenery must restart FS9



 *****after many tries I choose this strange solution.
      There is well known problem with compability between
      autogen working using different variations of 12 seasons
      and simple placed trees depend on fixed 4(5) seasons scheme.
      In Moscow region in FS9 we can obserwate winter for seven FS seasons,
      including five seasons of hard winter.
      Using this strange solution everything looks rather nice.
      In a few periods You can obserwate differences between trees on surrounding areas and some 'airport trees',
      but it never looks stupid like for example hard winter textures with fall(autumn) in the same time.


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 Optional:

 You can install optional files instead of standard
 if You want to see ALL scenery objects 
 even Your SCENERY COMPLEXITY is set to NORMAL.

 Just copy files from "scenery ALL NORMAL COMPLEXITY"
 to active "artcaUUMU-1" scenery folder.
 Names of this files are same as standard, only ends with "_n"
 Don't remember to remove from this location
 corresponding standard files,
 for example :
 copy there "artcaUUMU_obj_n.bgl"
 but remove "artcaUUMU_obj.bgl"


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 Extra:

    If You need aerodrome orginal map of Your new Z25Y-UUMU
    You will find beautiful one at: http://a9.nm.ru/UUMU.gif


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 WHAT IF

 There are exist problem with levitating aircrafts, but only old AI Il-18 and PAI Tu-134 and...
 And you may probably observate it only when use aircraft shadow option.
 It's not caused by scenery.
 If this problem occured 
 just replace [contact_points] section in Aircraft.cfg belongs to problematic aircraft
 by...
 
 I recommend corresponding aircrafts and theirs Aircraft.cfg from  UNNT_Traf.zip .
 For more about zip see  AI-RECOMMENDATION UUMU-Z25Y_byAC.txt.
 In some situations it is necessary to replace all sectoins except [fltsim. ] sections.


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 Files in zip archive

 \UUMU-Z25Y_byAC.zip
 -- \Addon Scenery
    -- \artcaUUMU-1
       -- \scenery
          -- \artcaPoly_obj.bgl
          -- \artcaUUMU_A16N.bgl
          -- \artcaUUMU_AF2.bgl
          -- \artcaUUMU_ant.bgl
          -- \artcaUUMU_a-sa_3.bgl
          -- \artcaUUMU_a-sa_5.bgl
          -- \artcaUUMU_a-sa_9.bgl
          -- \artcaUUMU_navO.bgl
          -- \artcaUUMU_obj.bgl
          -- \artcaUUMU_twr.bgl
          -- \artcaUUMU_twrB.bgl
          -- \artcaUUMU_twyS.bgl
       -- \texture
          -- \treesSU_FA.bmp   .EXAMPLE
          -- \treesSU_SP.bmp   .EXAMPLE
          -- \treesSU_WI.bmp   .EXAMPLE
    -- \artcaUUMU-2
       -- \scenery
          -- \artcaUUMU_lc-l_9.bgl
          -- \artcaUUMU_lc-l_9001.bgl
          -- \artcaUUMU_lc-l_9002.bgl
          -- \artcaUUMU_lc-l_excl.Bgl
           -- \LC_058_012.bgl
 -- \scenery ALL NORMAL COMPLEXITY
    -- \artcaPoly_obj_n.bgl
    -- \artcaUUMU_ant_n.bgl
    -- \artcaUUMU_navO_n.bgl
    -- \artcaUUMU_obj_n.bgl
    -- \artcaUUMU_treA_n.bgl
 -- \traffic help
    -- \AI-RECOMMENDATION UUMU-Z25Y_byAC.txt
    -- \FlightPlans_byAC.txt
    -- \remember.txt
 -- \0 artcaUUMU[Z25Y].jpg
 -- \1 artca DEDICATE THIS WORK TO ALL FS DEVELOPERS.jpg
 -- \2 default.jpg
 -- \3 artca.jpg
 -- \4 default.jpg
 -- \5 artca + traffic.jpg
 -- \6 artca + traffic.jpg
 -- \7 I LIKE SCREENSHOTS.jpg
 -- \artcaUUMU_treA.bgl
 -- \ICAO for developers.txt
 -- \readme quickly.txt
 -- \readme UUMU-Z25Y_byAC.txt   <--- THIS FILE



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 Please report me any bugs and problems with this scenery.


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 author of all included files: 
 Artur Cajdler
 artcajd@o2.pl


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 (4 Nm East from EPWR)



 thank You for using my work!


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 S o r r y   f o r   a n y   l a n g u a g e   m i s t a k e s.
 I   u s e   E n g l i s h   r e a l l y   s e l d o m   (;-} )




















































































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     *Lat/Long positions of some scenery elements can be little different than in real.

    **Details of runways, taxiways and aprons can be not proper cause of AFCAD2 convention.
      Some details of apron and taxiways can be fictious.
      Lights, including Aproach Lights Systems are fictious.
      Navids can be partly fictious.
      Comm frequencies seems to be more than accurate.
      Some parking positions can be not accurate - I was think rather about good work AI traffic.
      Parking positions numbers are fictious.
      Hold short positions can be not accurate.
      Taxi designators are generally accurate, except of few which are unknown.


 IF YOU HAVE SOME NEW CORRECT DATA OF REAL AIRPORT 
 YOU CAN REVISE MY AFCAD2 FILE AFTER MY PERMISION.
 ONLY THEN YOU CAN UPLOAD THIS ON AVSIM LIBRARY...  



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 s p e c i a l   s u p p l e m e n t a r y   t h a n k s 

       Thanks to all FS AI traffic Developers.
       Special thanks from me to AI-Aardvark team, Alpha India Group, Evolveai team, The-Fruit-Stand team, RATS team, CIS team, 
       Dee Waldron, Henry Tomkiewicz, Charles Dayhuff, Craig Ritchie, Oskari Syynimaa, Mehlin Rainer, Fernando Martinez, 
       JBSimulations team & JBAI team, FS Painter, SKJ team, Gleb Sergeev - Casio Design, Sergey Bunevich, SimLandmarks & Vala, 
       Dimitry Samborsky - Samdim Design,  Viktor Schacht, Anton Nikolaev, Sergey Varnavskiy, Rulexy, makc-sim, 
       Andrew Hall - Global AI, Rysiek Winawer,Krzysztof Malinowski, Thomas Ruth, Tsutomu Urakawa, 
       California Classic team, AiVER, Mike Cronin, Klaus Brosemann, Pavel Toman...
       and to others...
       ...to Tony Fosler and Mark Armistad and others for better paintkits...
       ...to all repainters...
       ...also to WOAI team, PAI and F1UT...
       Thanks


 ...Oh!
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